I've recently established in one News post that this project is at a halt in terms of overall development because of my academic obligations and that i have other stuff than PGS.
But right now, I am writing more and more into the script and I'm planning on perhaps rewriting a few of the dialogue while the plot remains generally the same for the most part. Right now, it feels a bit off considering that PGS is a "action-comedy" rather than one of the two. Maybe i'll get rid of the "action-comedy" labelling with something else or just try to make it feel like that. I don't know, but i'll try to sort things out. Also am interested into perhaps hiring quality assurance testers to review the dialogue and animation so we can fix them up.
I'm being doubtful that this'll come out in December nor in early 2022 considering there hasn't been any animators in the scene yet and that i have no experience with animation yet. Since i am intending the episode to be a bit more short than full-length, there might be some cut corners to be done for time constraints but really, what we want to deliver is a pilot that will show what this series is and if people like it, we might just do more and maybe even turn it into a full-on industry.
There's also additional fortunate news that I am doing some concept art for the scenes that will appear in the actual animations and some for future episodes that i have yet to decide. I won't reveal them to keep them a surprise, for now.
also i got project nexus and l4d2 yesterday lololololo